Dying Light 2 News

Dying Light 2 looks even superior to the original. The first was amazing. Techland’s first zombie parkour game left a lasting impression and also received some decent post-release assistance. In 2016, there was The Following DLC, which let players explore through the vast countryside while being a swarm of the undead under an armored buggy. the battle royale-like spinoff was released.

Dying Light 2 is first made public at E3 2018, with a stunning trailer, however, details after that were sporadic for quite a while. It was delayed until January 2020, close to the start of the Covid-19 epidemic, and we’ve finally got an announcement day to Dying Light 2. Techland is actually getting it out of the way prior to 2021’s end.

A report released from TheGamer does not paint a positive depiction of the corporate environment at Techland. Employees expressed their displeasure with management style, including the “autocratic” management style of the CEO Pawel Marchewka, the over-reliance on consultants from outside who have no expertise in the gaming industry, conflicts in the production area as well as a high rate of staff turnover, as well as micromanagement. All of it has had the consequence of removing the game from the ability to have a “coherent vision.”

When is Dying Light 2’s launch date?

Dying Light 2 has been delayed until 2022.

“The team is steadily progressing with the production and the game is nearing the finish line. The game is complete and we are currently playtesting it,” Techland CEO Pawel Marchewka said in an official statement. “It is by far the biggest and most ambitious project we’ve ever done. Unfortunately, we’ve realized for us to bring the game to the level we envision, we need more time to polish and optimize it.”

In the Microsoft E3 2019 conference, Dying Light 2 originally had an early release date of spring 2020. Then, in January of 2020 Techland made the announcement of its initial delay. There was no new release date announced, and Techland declared that it would launch at the closing in the calendar year. Then, it was given the date of release as 7 December prior to this latest delay.

The lengthy demo that was played inside a locked room during E3 2019 proved definitely worth the waiting. The demo is a stunning display of the Dying Light 2’s enthralling expanding parkour system combat, an underlying story that is driven by choices. There are also new tools for traversing, such as pulleys that are able to zip Aiden onto a roof and a swinging hook, and an e-glider.

Dying Light’s first trailer in 2018 provided a glimpse of what we can be expecting from the game’s branching storyline. Whole sections of the city will be altered according to your choices. Watch it above.

The second Dying Light 2 video concentrates upon stealth as well as showcasing the improvements Techland has developed since the initial game. Aiden and his accomplice are able to sneak into a hospital while remaining quiet and low to not be noticed by the sick.

Gamescom’s “decide your city’s fate trailer includes more combat and parkour showing gripping hook, ziplines, and glider, in addition to showing combat. Aiden performs the traditional Dying Light double-kick, slows time using blocks, and also has an over-the-top ground-pound as well.

Dying Light 2 is expected to allow ray tracing

The designer in charge of the level Piotr Pawlaczyk has told MP1st that Techland is thrilled about Ray-tracing effects. “For players who prefer visual experiences,” he stated, “we have prepared the Quality mode that, due using ray-tracing has dramatically enhanced the visual quality of the scene with a particular focus on the lighting effects for the environment. With quality mode, users will notice greater accuracy in e.g. volumetric effects as well as many other frame post-processing features. The ray-tracing process itself is the foundation for creating physically accurate shadows.”


There’ll also be the option of a performance model, “which focuses on a high frame rate (60FPS + optionally with VRR), making the experience of fast gameplay elements such as a course or combat even more smooth.”

Here’s the details of Dying Light 2’s nighttimes are like

The game’s original clockwork mechanic for daytime and at night is returning. Infected roam the streets in the evening and forces you to head an effort to reach the rooftops. We asked the creative Director Adrian Ciszewski about how the night/day system operates. “Humans rule the city during the day,” Ciszewski stated, “but the streets are filled with Infected in the night. Lava is everywhere in essence. It is best to stay on the roofs. If you leap to the ground it will be painful. You’ll be surrounded and confront screaming screamers.”

Screamers, which are a return after the initial Dying Light, can disorient you, and also alert other adversaries to your location. There are a variety of reasons to be out in the evening, however. “If you travel the world during the day,” Ciszewski declared, “you’re gonna see a large number of Infected on buildings — almost like I Am Legend, but asleep. They’re waiting until night to go out hunting. Therefore, when they leave in the evening they leave their interiors nearly empty. This is a chance to explore these locations.”

As the infected walk in the streets and in their Dark Zone nests will be empty. It’s worth a visit there, but you’ll need to be able to endure for long enough to get into one.

The superpowered volatiles is back as well. Like always, they’ll pursue you at a dead speed, making you make use of your UV flashlight as well as some environmental tools.

Dying Light 2 increases the parkour moves in the first

Techland claims it has increased the parkour options this time. In the video, you can witness this in Aiden’s wall-running. But there are other subtle movements. Aiden is able to appear to vault through the doors’ tops and slide underneath tables and even use a pipe to create a pole vault.

In a unique Three Musketeers move, players are able to dig a blade into an advertising banner and then use it to glide across the street level. There are cables and ropes to play with from one building to another or even onto the banner. In the trailer for the gameplay premiere, we also see the player leaping from a structure and then onto the rear of a truck.

Parkour is more than only evasion and traversal, however. If the participant is confronted by traffickers, we watch him leap up to grab an unattached pipe over the top of the building, then by kicking a poor man from the edge of the structure. You’d think that a vicious wasteland wouldn’t be putting his back on the line of death however, this is what we see.

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