Abe was back in his place in spotlights in 2014, with Oddworld New ‘n TASTY which began the series’ process in the retelling, reimagining and revising the story of the original four titles, and although it’s been a while, it’s set to return soon when we get Oddworld: Soulstorm. The game is billed as a bold film-based platformer, Soulstorm promises intriguing promises when it first came out about five years ago, and in the near future, we’ll determine if it’s successful in delivering on the anticipation. The game’s release is nearing In this article we’ll talk about some important information that should be known about the game.
Oddworld: Soulstorm picks the place New ‘n Tasty left off in the form of Abe accidentally sparking the beginning of a revolution. The reluctant protagonist is set to return to the limelight again and will now be in an effort to bring about change in society and liberate the Mudokons from slavery and oppression. The fate of all humanity resting on the shoulders of Abe Soulstorm certainly appears to promise a thrilling action-packed, high-stakes tale.
Oddworld: Soulstorm is, naturally it’s a retelling story from 1998’s Abe’s Exoddus however, while New Tasty was a fairly exact replica from Abe’s Oddysee, Soulstorm is being described as a more radical reimagining. According to the game’s creators, it’s the exact game Abe’s Exoddus was meant to be a few years ago. And while it follows roughly the same plot beats, it’s expected to substantially expand them with different scenes, new scenarios and plotlines, brand new ways to play old beats, and so on.
Soulstorm’s premise of being an imaginative reimagining of the game it’s based upon will be evident in many different ways in the places you’ll visit during the game. A lot of areas from Abe’s Exoddus will naturally return to the gameplay, however, according to the game’s developers, they’re likely to be extensively reimagined using new aesthetics and designs. Furthermore, it is also possible to expect old areas to be expanded as well as completely new locations and areas that weren’t in Abe’s Exoddus.
Similar to the character designs in Oddworld: Soulstorm has also completely redesigned and will be sporting new styles that differ from their predecessors significantly. According to the game’s creators, the design concepts for the key species and characters to appear in Soulstorm were completely reimagined, and even though fans are sure to naturally, be able to spot a variety of visually appealing features that ensure they are instantly recognizable, the addition of elements and flourishes are said to aid in making them stand out while bringing them to the same level as the aesthetic overhaul that the series received.
Oddworld: Soulstorm like New ‘n’ Tasty and Abe’s Exoddus itself, is a platformer that is sidescrolling however this doesn’t mean it’s only a 2D game. The developers of Oddworld Inhabitants have declared it to be a 2.9D experience, which implies that despite its side-scrolling nature the environments in the game will have three-dimensional depth and layers that players can traverse and explore. The Z-Axis will play a role in gameplay in every aspect from hazards and traps through combat to platforming, combat, and much more.
STEALTH, PLATFORMING, AND PUZZLES
One of the appealing aspects of Oddworld: Soulstorm is that it offers lots of options in the way it plays. Platforming is obviously essential to the game However, according to designers puzzles, combat, and stealth are also expected to be essential elements of the game. While certain sections will focus on using stealth in solving puzzles, other areas will be more challenging and will feature combat-focused and platforming scenes.
Abe’s power to take control of his enemies will definitely be returning within Oddworld: Soulstorm. From taking the control of enemies and using the power of possession to benefit enemies to using Abe’s possession abilities to unlock doors that allow access into hidden or restricted zones, it appears that there’s a myriad of possibilities to this. Additionally, and interestingly, possession orbs have been altered so that the greater number of fans Abe enjoys, the greater Chi Abe accumulates.
Oddworld Soulstorm will also be the first game to include scavenging and economic mechanics. Abe can search for resources in a variety of ways, such as scavenging an enemy or searching for resources in the world around him and opening storage spaces and lockers for feet. These resources can be used to buy items from vending machines, which players can utilize in a variety of scenarios such as combat, platforming, and more. The depth and extent of this system will become remains to be seen however it will certainly enhance the gameplay.
Crafting will play an important role be played within Oddworld: Soulstorm. Utilizing the resources Abe discovers in the environment and the objects he collects through vending machine sales, players will be able to create improvised weapons and items, such as Molotov cocktails or other objects that are able to be used for a variety of uses. Additionally, players will have the option of using crafter’s tools to improve and modify different weapons, but it’s unclear how deep this particular aspect of crafting mechanics will be is yet to be determined.
Quarma is a system that Oddworld players are familiar with and it’s going to be an important feature in Soulstorm. The actions you take while playing the game will influence the global quarma meter which in turn can affect the way the story unfolds and ultimately, how it will end. The goal is to save Mudokons or allow their deaths, killing Sligs and just knocking them out or even killing enemy soldiers in self-defense, versus killing an enemy that may not pose an immediate threat to you. Various game choices force players to consider the actions they take.
3D AUDIO SUPPORT
Oddworld Soulstorm has been marketed to be a significant visual and technological leap for the franchise and even though the game is a cross-gen game and will run on the PS5 the game will benefit from many of the capabilities of the latest hardware. For instance, 3D sound, example will be supported by PlayStation 5’s Tempest engine. The exact details of what form this will take within the game haven’t been disclosed by the creators, but according to the creative director Lorne Lanning, it “puts you in the middle of the action, as if you are right next to Abe helping him and his fellow Mudokons escape.”
Of course, Oddworld: Soulstorm will also support the DualSense’s adaptive triggers, as well as feedback haptic. If properly utilized the adaptive triggers can add substantially to the immersive factor. Although we don’t know for certain the extent to which Soulstorm utilizes this feature, the game’s developers have made some interesting claims. Lanning says Lanning, “The DualSense controller allows you to feel the heartbeats of Abe when he fights to save his followers from the threat of overwhelming forces, armed with superior firepower. When Abe fights, the clever triggers that are adaptive provide resistance, making the fight seem like it’s happening.”
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